Back Reply to topic
Dukain 
(started thread)
Blue-Ribbon Chicken 
Topics: 3
Posts: 8
 
 
Years registered: * * * * * * * * * * * * * * * * *
GETDKP :) ? Posted: Post 09:03 Thu - Jun 26, 2008

GetDKP was a very nice feature in WOW and i think it was an great idea to plan a plugin for DKP.
EQDKP works with PHP and the bot also.

i think it was very very nice for the raiders to see online the DKP points lachen

BG Duki
Reply with quote


kardson 
Topfight Chicken 
Topics: 6
Posts: 38
Playing:  AOC
Ingame:  kardson
Years registered: * * * * * * * * * * * * * * * * *
Posted: Post 09:34 Thu - Jun 26, 2008

a DKP mod would not work the same as in WOW or Anarchy online.

The problem in AoC is that 1. In game UI mods with that kind of functionality do not work with AO.. They restrict it.

The other possibility would be to create a seperate chat channel in game and have the bot invite all of the raid members to that chat channel, then log the process through the chat.

AoC does not allow private chat channels.

you could however have a pretty simple module that would allow you to do a command like.
!dkpadd kardson 10
which would add 10 dkp to that name
and
!dkpsub kardson 10
which would subtract 10dkp to that name.

The problem with this method is that you would need to do this for each player EVERY TIME.. doing 25 !dkpadd NAME AMOUNT everytime you down a boss or give dkp. is a hastle.
Reply with quote


Chaly 
Offizier · Webmaster 
Topics: 404
Posts: 2107
Location: Bad Honnef
Playing:  Guildwars2 (Drakkar See)
Ingame:  Chaly Flavour
Years registered: * * * * * * * * * * * * * * * * * * * * * *
Posted: Post 09:51 Thu - Jun 26, 2008

mhh.. connecting a bot to a teamspeakserver is more easy. assuming that nobody changes his teamspeak-nickname this would be a possible workaround:
- you define a teamspeak channel name in the bot
- you define dkp-leader.. maybe this could be done ingame
- all people join a teamspeak channel
- when a dkp-leader tells the bot !dkp 10, the bot increases the dkp-account of everyone in the teamspeak channel by 10 (see linking ts-nicks to ingame-characters below..)

this could be extended:
- a raidleader tells the bot "!startbid <myitem>"
- everyone who wants to bid tells the bot "!bid <points>"
- the bot has to tell the raidleader the status (better: a countdown like an auction, but this has to be send to everyone.. that won't work because of spam)
- the raidleader tells the bot "!endbid" and the bot subtracts the points from the winner, maybe saves little statistics of who-has-won-what-for-what-points or so .....
to go over the top there are two ways to implement a teamspeak-nick <> ingame-character relation (i think)
1. the ts-nick is the same as the ingame-charactername
2. everyone has to send the bot "!raidlink <tsnick>" and the bot temporary links the teamspeak-nick to the dkp-account of the ingame-character..

hard work and this would really be a reason for a sql.. zunge zeigen if someone want to try this.... after all the teamspeak-channel is a workaround

my 2cents
Reply with quote



_________________

Chalys Gimpnesstheory (2003) Die Theorie der expotentiellen Bullshits den Gimps bei gleichbleibendem Anteil produzieren.
Back Reply to topic