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Mika 
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Posted: Post 08:29 Fri - Dec 05, 2008

Gemelli wrote:
http://bebot.shadow-realm.org/news-b10/bebot-v0-6-0-released/msg11389/?topicseen#new

*update /tells etc geht wieder aber nun zeigt er kommische zahlen an und nicht die namen.

Kann jemand mal schaun.Was bei Beboot geändert wurde?

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as half of the ip adresses visiting this forum aren't from germany pls TRY writing in english -.-
Chaly


Just couple post up....
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Chaly 
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Posted: Post 11:53 Fri - Dec 05, 2008

Gemelli wrote:
found a *Fix
http://www.german-profilers.com/gpfiles/aocchat.zip
extract into your lib folder

this lib has an additional "game" switch. with the creation of the AOCChat variable an additional argument "game" is expected.
in the lib you've posted there are several checks if game is "ao", "aoc" or else.
if you replace the library from Allan with this one without doing a thing, you'll only have "else", as we don't define a game

you may want to edit bot.php and replace line 37 with <<$AOC = new AOChat("callback","aoc");>>, but with that option you'll still have no characternames as the "aoc"-edition of this library does exactly the same asthe library i've posted above ( r4 from http://code.google.com/p/aocchat/ )

i guess there is still a problem with the name lookup handling
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Vlad 
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Posted: Post 02:40 Fri - Dec 05, 2008

tried both aocchat.php

1.with he one from Gemelli the bot gives out Numbers and no Charnames
i tried to update the numbers into /seen folder but then the bot generates new numbers for the User names

2.with the one from Charly nothing changed.

3.for AO they got a fix for the 0.6 version but it doesent help us with our 0.8 version

4.Tried the 0.6 Bot version for Aoc but didnt get em run (to many Errors)

5.Argorn aked FC to get infos about the new sockets but no answer since yet

i decided to wait afew days and just watch bebot froums and this here maybe someone Find a fix
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Chaly 
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Posted: Post 04:34 Fri - Dec 05, 2008

the new bebot aochat.php (the one gemelli posted) is a chatlibrary for both: anarchy online and age of conan
there are several conditions like this: <<if($this -> game == "aoc")>> to handle the differences between the AO and the AOC protocol.
there are several differences. the four most interesting in the new bebot lib are
1. AOCP_CLIENT_NAME (line 333)
2. AOCP_BUDDY_ADD (line 372)
3. handling of lookup_user() (line 534)
4. $GLOBALS["aochat-packetmap"]
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Chalys Gimpnesstheory (2003) Die Theorie der expotentiellen Bullshits den Gimps bei gleichbleibendem Anteil produzieren.
Mika 
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Posted: Post 02:11 Sun - Dec 07, 2008

Any news for this? Reply with quote


Vlad 
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Posted: Post 03:49 Sun - Dec 07, 2008

Final Fix working !!!!


Edit your bot.php on Line 37 in:

$AOC = new AOChat("callback","aoc");

then download this aocchat.php

http://rapidshare.com/files/171137166/aocchat.php

and replace in the folder /lib

restart bot and be happy strichauge

maybe you have to delete your history Buddyseen etc.

Vald
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Mika 
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Posted: Post 08:15 Sun - Dec 07, 2008

Yeah its working now, Thx Reply with quote


Equinox 
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Posted: Post 10:21 Sun - Dec 07, 2008

ok thx, it works.
but the guild update btw. the gratz funktion don't work
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Chaly 
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Posted: Post 08:48 Mon - Dec 08, 2008

i''ve uploaded a 0.8.1 including the hotfix. i wonder that there's a difference between the r4 aochat.php (my post above) and the AO/AoC-Lib with the "aoc" option ?

guildupdate issue:
there's a plugintype "lookup" with a buddyupdate plugin included in rage 0.8x.
the lookup plugins are triggered when receiving a pakettype 20: AOCP_CLIENT_NAME
(yep.. i know: exactly a paket 21 is a AOCP_CLIENT_LOOKUP, but anyway.. paket 20 was correct in the past)

those pakets were sent when a member of your guild changed his/her state. including zone-changes as well as level-changes.

first idea: funcom finally found paket 21 is a lookup and not 20..:
lib/bot_callback.php: copy line 52 and paste it below line 60

second idea: funcom changed their paket 20 to match the format of paket 21
lib/callback.php: replace the [2] in line 51 with [1]

sry for quick&dirty: i'm not at home atm
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Chalys Gimpnesstheory (2003) Die Theorie der expotentiellen Bullshits den Gimps bei gleichbleibendem Anteil produzieren.
Mika 
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Posted: Post 07:01 Thu - Dec 11, 2008

are you doing some king of quick fix or do we need to do it by manual? Reply with quote


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