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kardson 
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Topfight Chicken 
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Posted: Post 10:09 Tue - Jun 24, 2008

Chaly,

Feel free to add this to your next release. The way I have it setup right now, if the zone name is not known for the ID. it will display both Unknown (####) so people can add it in the future.


Right now I am still trying to figure out how to determine if the person is a guildmember if they are offline. Right now with the default code, it doesn't know that they are a guildmember when offline.

Also, I am looking for a way to have it list the last time the person was online if they are offline.
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Posted: Post 11:08 Tue - Jun 24, 2008

kardson,

have you idee why he dont say me the playerfield.
he only say the "player lvl is online"

if you testet it, did this sometimes also happend to you ?
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kardson 
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Posted: Post 12:33 Wed - Jun 25, 2008

please post your
ragebot/plugins/5000ms/playfield/index.php file

and your
ragebot/plugins/guild/whois/index.php file

so I can look at the code.
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Creator 
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Posted: Post 03:05 Wed - Jun 25, 2008

A good list of the number translations here:

http://www.aocwayfarer.com/forum/viewtopic.php?f=3&t=36&st=0&sk=t&sd=a&start=10

- Creator
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kardson 
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Posted: Post 03:34 Wed - Jun 25, 2008

They don't appear to match what we are getting out of the playfield name.

To make matters worse, im starting to realize the Playfield ID doesn't really match the zone your in.

Which would make all of this useless.
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Chaly 
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Posted: Post 06:34 Wed - Jun 25, 2008

i hope funcom will provide a guildroster on their website (they did with anarchy online ..) we may build a workaround and !addmember all characters manualy that the bot doesn't know.. Reply with quote



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Posted: Post 02:34 Wed - Jun 25, 2008

please dont relase this in a new plugin?

Like
!where NAME

I think it is to many information for the chat, i've modified many of the !whois so i dont need this info!

Develope a new plugin for this zunge zeigen
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kardson 
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Posted: Post 03:34 Wed - Jun 25, 2008

I'm still searching for info about how the chat client gets the Playfield ID.

From my testing last night, It doesn't change when you move areas.
Different people will have different Playfield IDs when standing right next to each other.

You can be logged into the game and the game crashes, you log back in and the Playfield ID will change. Even though they're are no more instances of the zone your in.

Im sure the playfield ID servers some purpose. But as of right now I cannot confirm what that is. Till that determination can be made. I cannot fully endorse releasing this into the new version of ragebot till I collect more information about the playfield ID.
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Posted: Post 03:51 Wed - Jun 25, 2008

Anonymous wrote:
please dont relase this in a new plugin?

what about an additional !where and a config-entry for !whois?

kardson wrote:
I'm still searching for info about how the chat client gets the Playfield ID.
From my testing last night, It doesn't change when you move areas.
Different people will have different Playfield IDs when standing right next to each other.

The engine gets a packet 20 when someone changes the playfield. Packet 20 will be supported soon. There is no packet 40 (buddy-status changed, triggers the buddy-plugins) when a buddy changes the playfield - sucks, i know.
This is what is happening when two people on the buddylist change the playfield
Code:
[03:38:52] 20[name lookup: 167843215 is "Karry" (0)]
[03:38:58] 20[name lookup: 167848790 is "Pitti" (0)]
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kardson 
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Posted: Post 04:58 Wed - Jun 25, 2008

Yes, I see that now. Thank you.
if the person changes states ... say /afk it will update to the correct playfield ID

I have 2 bots running right now. A perl based bot that DOES get proper packet 20info. And yours. SO I will use that bots !whois to collect the zone IDs till you have your packet 20 info working.
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Chaly 
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Posted: Post 10:54 Wed - Jun 25, 2008

kardson wrote:
A perl based bot that DOES get proper packet 20info.

actually the whois-plugin you wrote for ragebot should get the correct playfieldnumbers - except for guildmates? (reason is that a non-guildmate isn't on the buddylist and is added temporary if you do a !whois - so the playfield should be up 2 date)
anyway.. i added packet 20 support to the 0.7 today and all basisc needed for !seen. as a packet20 only tells us the id and the name for a character, but not the playfield, the bot now has to update the playfield-data.. this is where i'll continue tomorrow
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Posted: Post 01:01 Thu - Jun 26, 2008

@kardson

now it works,

but i see another problem. i have to write 2 times !whois playname
after the second one the bot answer me.
maybee its because the time is to short for him to get the information after the first !whois, is there any timeout funktion ?


i search a good playnumber list, but i found only a singel ones
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