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Posted: Post 02:55 Thu - Jun 26, 2008

maybee we can collect a list?

case 177437: return "Thunder River";
case 180091: return "Conall's Valley";
case 182575: return "Poitain";
case 185805: return "Tarantia Noble District";
case 1328055: return "Poitain";
case 1328621: return "Poitain";
case 1315467: return "Atzels Burg";
case 1316489: return "Conall-Tal";
case 1306980: return "Conarch";
case 1325628: return "Poitain";
case 1327361: return "Donnerfluss";
case 1321318: return "Wilden Lande von Zelata";
case 1325615: return "Alt Tarantia";
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kardson 
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Posted: Post 05:42 Thu - Jun 26, 2008

Gast, be mindful.

If you got these names / ids from ragebot. They may be incorrect if they were retrieved from guildmembers

what I have is..


Code:

   case 197480: return "Tarantia Noble District";
   case 198853: return "Field of the Dead";
   case 204241: return "Poitain";
   case 204296: return "Conarch Village";
   case 204926: return "Conarch Village";
    case 205612: return "The Old Smugglers Route";
    case 205838: return "Villa Amiel";
    case 207152: return "Poitain (Epsilon)";
    case 208698: return "Wild Lands of Zeleta";
    case 208877: return "Cannibal Cave (Nu)";
    case 212502: return "Tarantia Noble District (Nu)";
    case 212694: return "Wild Land of Zelata";
    case 213567: return "Old Tarantia";
    case 213983: return "Tarantia Noble District - Epic";
    case 213986: return "Eiglophian Mountains";
    case 214166: return "Poitain (Nu)";
    case 214344: return "Burning Sanctum (Balder)";
    case 214817: return "Villa Verde";
    case 214897: return "Tarantia Noble District (Thor)";
   case 214936: return "Villa Lentulus";
    case 214950: return "Villa Amiel";
    case 214956: return "Villa Verde";


Maybe they are unique to the server you are on as well?
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kardson 
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Posted: Post 09:44 Thu - Jun 26, 2008

more info about the Play Field IDs
from
http://aodevs.com/index.php?topic=364.15

As of right now, work is stopped on identifying the playfield IDs does not look like we can get all the info needed to determine the playfield based on the packet 20 info alone.
Quote:

I now have collected two hundred InstanceIDs and converted them into a field of bits. There is no pattern. All instanceID from the friend list packet are given by the server that is incrementing them. It is hashed against the Playfield group and the Playfield Id. Those you can see when pressing Shift+F9 ingame. Like you would do in Anarchy Online.
It is possible to guess the region on a very short time though (Cimmeria, Aquilonia, Stygia), by looking at two pairs of bit. But it's not reliable as soon as the server is resetting the IDs to the bottom of the range.

In conclusion, at the moment there is no way to resolve those IDs by using the chat socket only.
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Chaly 
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Posted: Post 10:15 Thu - Jun 26, 2008

k, i'll remove the playfield thing from 0.7
nevertheless there is now support for packet 20 and a an interface for ..lets say a gratz plugin zwinkern
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Posted: Post 05:48 Sun - Jul 06, 2008

i tried to implement some online/offline status into my homepage...
it works fine but then i added the playfield and now i got some "random" numbers for the playfield....
i checked where i am but the numbers change kind of randomly...
i got 4 codes for wild lands and still countin for some other codes...
we're 4 different players and all get different numbers for the same playfield...
ne1 who found an algorythm for that??
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Noer 
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Posted: Post 06:45 Mon - Jul 07, 2008

The playfield IDs are not static. So unfortunately the location ID can not be used for much currently. The IDs change everytime the zone is crashed, booted, re-created. Reply with quote


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